Showing posts with label open source. Show all posts
Showing posts with label open source. Show all posts

Sunday, November 29, 2015

Collaboration Project 1




This is the first of two collaborations that are required for the course this semester. For this project I decided to work with Cheryl Griffith of the blog "Life Breath Poetry". We recorded of a video of her doing one of her poems. Later, I imported the video into Blender and used the built in video editor and the 3d elements of the program to add an intro and overlay some images. You can view the final video here.

Sunday, October 25, 2015

Project in a project.

Project Animation.

As luck would have it, I have to create a short animation for another class I'm doing this semester. This animation is a short 30 second commercial for a book launch advertisement. I can use this project to help with the content for this blog. Along the way, I can share some of my thought processes of how I work in Blender. Critiques and comments are welcome and encouraged.

Sunday, October 18, 2015

Blank Canvas.

Blender's blank canvas.
All creative persons begin with their own version of a blank canvas. Whether it be a blank piece of paper, or a a real piece of canvas or a computer screen, we all start from scratch. What comes through on our canvas is up to us as the artist, writer or photographer.

Saturday, October 10, 2015

Lack of focus.


For years I've been telling myself that I need to focus. This is especially true when it comes to my creative future. Many blogs and videos have been made telling people that you won't succeed in the art or design without being able to focus. Focus on a skill, focus on a style, focus on a career... I've always been interested in many different fields when in comes to design and art. I like photography, graphic design, traditional art, film and 3d modelling.

Thursday, October 8, 2015

It's The Artist not the Tool.


Mario Maker by Albron


I made the decision a while ago not the steal software to further my creative journey. Some people may say that without the 'proper' software, one could never have a career in the creative industries. Whether it be in film, graphic design or photography, I have always believed that it is the skill of the artist and not the tools that the artist uses that is most important.

Thursday, September 17, 2015

Why I Use Blender 3D

Good day again everyone!!
Late for work! Chasing a taxi.

SO WHY BLENDER?

To make a long story short, (and it is a long story...) I can't afford the expensive, industry standard programs that creatives use. I got into using open source programing because of this. I'm not a fan of using bootleg versions of paid software. I wouldn't want someone using my artwork, or anything thing I create, for free and making money off of it, so I wouldn't want to do that to the creators of the popular graphic design software.

In the future, if I can afford one of these programs; and I need it to do my work, then maybe I’ll purchase it. I'll go into the different ways I use Blender in my work flow in another post. For now I'll just invite everyone to try it and see how it works for them.